Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Grappled
The target must succeed on a Wisdom saving throw or be anchored to their current location. For the duration of the spell, the target's movement speed becomes 0. If the creature uses a teleportation spell lower than at which this spells is cast the creature immediately returns to the original location of the Arcane Anchor. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
* - (a small, anchor-shaped piece of steel))
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