Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold

You create six tiny ice spikes in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the spikes, sending them streaking toward a point or points you choose within 120 feet of you. Once a spike reaches its target, it impales the target on a successful hit, doing 2d6 cold damage. As a reaction to a melee attack, you can expend one or two of the spikes to defend yourself, adding a +1 to AC expending one, and a +2 on expending two.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of spikes created increases by two for each slot level above 3rd.

* - (A small pool of water, equal to about a handful.)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Sonimatsu

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