You call on the power of the gods of light to banish the darkness. While casting the spell, you are immune to damage and you levitate 10 feet off the ground, or halfway to the roof if space is insubstantial. You exude radiance while casting the spell: at the start of each of your turns, all evil creatures, undead or fiends (including yourself) within 80 feet of you must make a constitution saving row or take 6d10 radiant damage which can not be reduced in any way. Also, all non-evil allies of you within 80 feet of you regain all their hit points and have an advantage on all saving throws for 6 hours. This spell can also have one of either of the following effects.
Tame. chose one beast or monster (not including humanoids, constructs, or undead) with an intelligence of 5 or lower within 60 feet of you. That creature becomes permanently charmed by you and will take no damage from this spell. it will follow all non-suicidal commands you give it unless another creature has control over it. Dispel magic cast as a ninth level spell can end this effect.
Peace. All creatures within 1 mile of you have their weapon or weapons knocked out of their hands. All affected creatures must then make a Wisdom saving throw or not be able to voluntarily attack any other affected creatures for the next year. A creature can choose to fail the saving throw. if you use this version of the spell, then it deals no radiant damage. Dispel magic cast as a ninth level spell can end this effect.
* - (an angel feather)Previous Versions
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