Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
3 Minutes
School
Evocation
Attack/Save
Ranged
Damage/Effect
Buff (...)
You form an orb of concentrated, unstable, crackling energy in the palm of your hand. Make a DC13 Charisma saving throw. On a failed save, take 1d4 force damage.
The next time you cast Eldritch Blast, you may deal an extra 2d10 force damage on a successful hit with each of your beams.
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Posted Jan 20, 2020The idea here is to add some additional risk/reward to Eldritch Blast to mix things up for Warlocks. Instead of casting Eldritch Blast each turn for two turns, for a total of 2d10 force damage per beam, you forego damage altogether for the first turn and put all your eggs into one basket for the next turn when you cast Eldritch Blast. You then deal 3d10 total damage on the second turn for a successful hit.
The upside is that you get an extra 1d10 damage in the end, but the downside is that you might miss altogether, giving you absolutely no damage and two wasted turns. The increased risk/reward is what I think makes this spell fun and interesting.
The 1d4 self-inflicted force damage is mostly for realism within the game world, and should be overcome easily by most warlocks.