Pick one object or creature you can see within 60 ft of you.
If it is an object it flies towards you and into a free hand. If you have no free hands, it lands at your feet. If the object is being worn or carried, the creature carrying it can make a strength saving throw against your spell save DC to prevent the effect. The creature has disadvantage against this saving throw if the item is not affixed directly to the creature such as a key ring hooked to a belt or a rope hung onto a backpack.
If the target is a creature, it can make a saving throw against your spell save DC. On a fail, the creature is pulled 20ft towards you. If the creature ends up 5ft away from you it becomes magically grappled as if by the grappled action. Whenever you would make an athletics check to continue the grapple, make a spell attack roll instead.