Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (20 ft.2 *)
Components
V, S, M *
Duration
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

A ten foot radius circle of slippery acid is created on the ground as the spell is cast. Each creature within the spells area of effect must make a Dexterity saving throw or slip, taking 3d6 poison damage upon a fall. A pass will take half damage and remain upright. The circle is now difficult terrain. 

Each time a creature begins its turn in the area, they must make the saving throw and take the full/half damage. 

* - (A small vial of water and a crushed beetle)

Spell Tags: Damage Control Movement Environment Combat

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

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