Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You touch a creature within melee range, crushing it by greatly increasing the air pressure around it.
The target must make a Strength saving throw.
On a failed save the target takes 3d6 force damage, and is considered Prone until its next turn.
On a successful save, the target takes half as much damage, and is not considered Prone.
When cast at higher levels, damage increases by 1d6 per level above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/21/2020 10:51:23 AM
|
7
|
1
|
5e
|
Coming Soon
|
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