Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect

You touch a creature within melee range, crushing it by greatly increasing the air pressure around it.

The target must make a Strength saving throw.

On a failed save the target takes 3d6 force damage, and is considered Prone until its next turn.

On a successful save, the target takes half as much damage, and is not considered Prone.

When cast at higher levels, damage increases by 1d6 per level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
1/21/2020 10:51:23 AM
7
1
5e
Coming Soon

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

User_101796781

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