Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You extend your hand towards a creature within range, spewing forth a foul stream of necrotic blood. Make a ranged spell attack. On a hit, a creature suffers 1D10 Necrotic damage and must make a Constitution saving throw. On a failed roll, the creature is poisoned until the end of its next turn. Succeeding the saving throw causes no additional affects. The drop of blood is taken as a toll from the user of this cantrip, causing 1 Necrotic damage to the caster.
At Higher levels: Increases the damage dice and damage taken by 1 at 5th (2D10, 2 damage taken), 11th (3D10, 3 damage taken) and 17th (4D10, 4 damage taken) level.
* - (A drop of blood)
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