The caster creates an illusionary rabbit anyone who can see the rabbit within a 10-foot radius (the rabbit being the origin) makes is wisdom saving throw against the casters DC. On a failed save the target or targets are compelled to follow the rabbit to whatever end the caster sees fit whether that be leading them into the woods away from the caster or into difficult terrain targets can reroll saves at the end of each turn or if they take any damage. While compelled by the spell all targets use their actions to catch the rabbit making a DC 15 Dexterity check, on a success the target catches the rabbit and all targets under the spell take 2d6 psychic damage after all targets are released from the spell
Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect