Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You cause a small overload of psychic energy within the mind of a creature you can see. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. The target must make a Intelligence saving throw. On a failed save, the target takes 1d6 psychic damage and it can't take reactions until the start of its next turn.

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Blagityblag

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