A spark of amber colored energy shoots from your finger tip and spirals through the air towards your target. On a successful hit the target takes 1d6 Lightning damage and the spark will jump to another target of your choice within 5ft. The secondary target must succeed on a Dexterity saving throw or take 1d6 damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). In addition, any time that this spell increases in damage the spark will jump to an additional target within 5ft. Each new target must succeed on a Dexterity saving throw or take 1d6 less damage (minimum of 1d6) than the previous target. This spell can not hit at a target more than once. If at any time a target succeeds at a Dexterity saving throw the spell ends.
* - (A small piece of Amber covered in Silk)Previous Versions
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9/1/2019 6:35:27 PM
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9/1/2019 6:46:11 PM
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1/18/2020 6:09:28 AM
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1/18/2020 6:32:08 PM
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1/19/2020 6:10:29 PM
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1/22/2020 4:51:09 AM
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