Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You draw water out of a creature or object. Choose one or two creatures you can see within range. If you choose two, they must be within 10 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 damage. If they fail they take half the damage. You may also use this cantrip to dry out small objects. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2020 5:49:01 AM
8
1
1
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

LeviJenkins

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