Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force
You draw water out of a creature or object. Choose one or two creatures you can see within range. If you choose two, they must be within 10 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 damage. If they fail they take half the damage. You may also use this cantrip to dry out small objects.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/22/2020 5:49:01 AM
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8
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1
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1
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Coming Soon
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