Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You touch a creature within range. That creature must make a Dexterity saving throw. On a failed save, the creature takes 5d12 Acid, cold, fire, force, lightning, necrotic, psychic, radiant, or thunder damage, and half as much damage on a successful one. along side these effects, the target gets knocked prone.
* - (a ring with a 500 GP ruby inside of it, not consumed upon casting)
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