Level
6th
Casting Time
1 Hour
Range/Area
500 ft. (250 ft. )
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

This spell is designed to connect any number of actions to a magical trigger. When this trigger is activated, every single action connected to it also triggers. Any delay can be put on each of these. Use the spell slot for the highest-level effect. The material component is per connection. You can have a pass condition built in for free or a shutdown created upon activation as part of the casting.

6th level:

  • Open or close a door with no more than 50 square feet of surface area
  • Refill any container with what it had in it when this spell was cast
  • Withdraw up to 100 square feet of floor
  • Cast up to a second level spell
  • Create some shutdown condition

7th Level:

  • Animate a pre-built golem
  • Create an empty hole in a surface no more than a 10*10 opening and 30 feet deep
  • Cast up to a 4th level spell

8th Level:

  • Animate 2 pre-built golems any 1 object
  • Begin a summoning ritual
  • Create an empty hole up to a 20*20 opening and 60 feet deep
  • Fill a hole with a trap or enemy up to CR 12
  • Cast up to a 6th level spell

9th Level:

  • Cast any spell
  • Create an empty hole up to a 40*40 opening and 120 feet deep
  • Fill a hole with a trap or enemy up to CR 20
  • Dispel all magic of any given spells or schools you choose (1 10*10 block at a time)
  • Teleport one person in the room to a lower plane (no saving throw)
  • Animate 3 pre-built golems or any 2 objects
* - (1 foot of non-hollow copper tubing (worth about 15 sp))

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

IlluminoPseudonymous

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