An empowered version of the spell Jinx, which subjects a creature to intense misfortune. Choose a creature you can see within range: that creature must make a Charisma saving throw. On a failure, the creature is subject to a magical curse for 1 minute. Roll a d6 twice and choose one of the numbers rolled: the creature is subject to one the effects numbered on the table below.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If you roll the same number twice, roll another d6: the creature is subject to the original effect rolled and also whatever effect is rolled the second time. This feature can occur more than once, stacking multiple effects on the target.
When cast at a higher spell level, you can target 1 additional creature per spell level.
* - (a mirror, which you break when casting the spell)Previous Versions
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1/22/2020 8:10:58 PM
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Coming Soon
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