Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

This spells allows you to draw water to heal a creature that you touch. It heals 1d4 plus your spellcasting modifier. As long as a water source is nearby you may perform this cantrip. You may also use this spell to revive a downed ally by rolling a 1d6 plus your spellcasting modifier and transferring your health to them, your speed is halved for your next turn but they can roll for advantage on their next attack.

* - (Water source nearby)

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2020 11:26:57 PM
1
0
1
Coming Soon
1/4/2020 8:45:58 PM
2
0
--
Coming Soon
1/22/2020 5:47:36 AM
13
0
--
Coming Soon
1/23/2020 2:11:47 AM
5
1
2
Coming Soon

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

LeviJenkins

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