Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
This spells allows you to draw water to heal a creature that you touch. It heals 1d4 plus your spellcasting modifier. As long as a water source is nearby you may perform this cantrip. You may also use this spell to revive a downed ally by rolling a 1d6 plus your spellcasting modifier and transferring your health to them, your speed is halved for your next turn but they can roll for advantage on their next attack.
* - (Water source nearby)
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