Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
All

You summon a hungry swarm of vermin. You choose the type of swarm, which is any creature who's name contains the word Swarm and is of challenge rating 1/2 or lower (Swarm of Insects, Swarm of Rats, Swarm of Ravens etc.) The swarm appears in an unoccupied space you can see within range, and the swarm disappears when it drops to 0 hit points or when a minute passes. When you cast the spell, you can designate creatures that your swarms won't attack.

The swarm rolls its own initiative. The swarm spends its turn attacking the nearest non-swarm to the best of its ability. Whenever a swarm reduces a creature to 0 hit points, an additional swarm appears in the space of the creature. Additional swarms act on the same initiative as the original.

At the beginning of a swarm's turn, if there are no valid creatures for any of your swarms to attack, the spell ends and the swarm(s) disperse.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you summon an additional swarm for each level above 1st.

* - (a tiny flute or high pitched wind instrument)

Spell Tags: Summoning

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy)

SirChipMcDip

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