As a bonus action, you touch the forehead of one creature and a magical unicorn-like horn begins to grow from its head. After one round, it finishes growing to a length of 2d6 + 6 inches.
The caster can determine the style of the horn, whether it's plain or spiraled, straight or curved, etc. If the horn comes to a sharp point, the creature may use it as an attack weapon. To attack in this way, the creature makes an athletics check in place of an attack roll. On a hit, the horn deals piercing damage equal to 1d6 + the creature's strength modifier.
The horn grants the creature an additional 1d4 + 1 to all wisdom ability checks, wisdom saving throws, and death saving throws.
The horn can not be damaged or broken by non-magical means.
After 1 hour, the horn's effects fade and it takes a full minute to shrink back into the creature's head and disappear.
If this spell is cast using a higher level spell slot, the horn will last until the creature takes a long rest.
* - ((bone dust, cinnamon, dried carpinus root, iron powder))
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