Level
1st
Casting Time
1 Action
Ritual
Range/Area
Self
Components
V, S, M *
Duration
Special
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)
An assortment of pastries appear in your arms. You can create up 10 of these baked goods. These breads are infused with mischief. A creature can use an action to take a bite of one of the pastries, which confers a random beneficial effect. Roll on the table below to determine what effect the creature receives. A creature can only benefit from one of of these beneficial effects each day. Though the treat is filling it provides no meaningful nourishment.
| D20 | EFFECT |
|---|---|
| 1 | For the next 10 minutes, you gain the ability to speak any language, but not understand any additional languages. |
| 2 | You have the effect of polymorph cast onto you and you may choose what creature you turn into, but you may only choose beasts with a CR up to 1/4. The effect lasts for 30 minutes. |
| 3 | Your jump distance is doubled for 10 mins. |
| 4 | Your skin becomes rough and bark-like, and your AC can't be less than 16, regardless of what kind of armor it is wearing. This effect lasts for 10 minutes. |
| 5 | You heal 1 hp at the end of each round for the next 5 mins. |
| 6 | Your hair grows several feet longer and looks fabulous. Roll 1d4. You gain a bonus to all charisma checks equal to the number rolled. This effect lasts until the next dawn, at which point your hair returns to normal. |
| 7 | You may cast misty step once as a bonus action within the next hour. |
| 8 | The next 3 objects you touch have light cast on them which lasts until the next dawn. |
| 9 | Gain resistance to the next instance of cold damage you take in the next 24 hours. |
| 10 | Whenever you make an attack roll or a saving throw in the next 10 minutes, you can roll a d4 and add the number rolled to the attack roll or saving throw. |
| 11 | The next mundane object you touch gains 1gp of value as it magically becomes slightly nicer. |
| 12 | For the next two hours, gain 5 ft of movement speed. |
| 13 | For the next hour, double your carrying capacity. |
| 14 | Gain the effect of detect magic for the next minute. |
| 15 | Become immune to being charmed for the next hour. |
| 16 | The next melee attack or spell you cast deals an additional 1d6 lightning damage. |
| 17 | Your skin changes color to match your surroundings. You have advantage on stealth checks for the next hour. |
| 18 | You grow 6 inches taller. This does not effect your size. |
| 19 | This sweet doesn’t sit well.Once within the next hour you may use an action to exhale acid in a 15-foot cone. Each creature in that area must make a Dexterity saving throw equal to your 10+your proficiency modifier+your constitution modifier, taking 1d6 acid damage on a failed save, or half as much damage on a successful one. |
| 20 | You gain the ability to breathe underwater for 1 hour. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/24/2020 12:56:00 AM
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17
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2
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1
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Coming Soon
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