Level
3rd
Casting Time
10 Minutes Ritual
Range/Area
30 ft. (20 ft. )
Components
V, S, M *
Duration
8 Hours
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Slashing

You set a trap against unwanted intrusion. Choose a door, a hallway, or an area within range that is no larger than a 20-foot long cube. Until the spell ends, a set of 4 ethereal swinging axes remains active. When you cast the spell, you can designate creatures that can pass through the axes. If the trap is set off, a mental alarm alerts you with a ping in your mind if you are within 1 mile of the trapped area. This ping awakens you if you are sleeping.

When a creature that you did not designate passes through the axes they must make a Dexeterity Saving Throw. On a failure, the creature suffers 4d4 slashing damage and half as much on a success.

* - (4 axe heads and a piece of copper wire)

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2020 3:37:17 AM
7
1
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Coming Soon
1/24/2020 4:30:31 AM
0
1
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Coming Soon
1/24/2020 4:53:33 AM
0
1
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Coming Soon

Spell Tags: Damage Warding

Available For: Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

JeejeeTheDM

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