Level
8th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Prone
You cause a swirl of magic that affects the sense of balance of up to five creatures that you can see within range. Targets must make a Constitution saving throw. On a failed saving throw, a creature is affected with vertigo until the spell ends.
A creature afflicted by vertigo suffers the following effects:
- It has disadvantage on attack rolls and on Wisdom (Perception) checks.
- Its speed is reduced to 10 feet, and it cannot fly or climb, regardless of its abilities.
- It cannot make more than one weapon attack each turn, regardless of its abilities.
- It takes maximum damage from falls.
- It automatically fails all Dexterity saving throws, Dexterity ability checks, and saving throws made to avoid falling prone, except those caused by this spell.
- Attacks made against it have advantage, and score a critical hit on a roll of 18-20.
- At the beginning and end of each of its turns, if it is standing, it must make a Dexterity saving throw with disadvantage. On a failed saving throw, it falls prone.
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