Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
(5 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)
You create a surge of chaotic energy and release it with only a modicum of control. Roll 3d4, and assign one each to a category from the table below. Each die can only be assigned to one category. A target takes 1d6 damage of a type dictated by the table, as well as an additional effect, also dictated by the table.
| D4 | ATTACK TYPE | DAMAGE TYPE | ADDITIONAL EFFECT |
| 1 | A creature of your choice within range must make a Constitution saving throw, taking the effects of this spell on a failure. | Acid | Each affected target is deafened until the start of your next turn. |
| 2 | Make a ranged attack roll against a creature of your choice within range. On a hit, the target takes the effects of this spell. | Lightning | Each affected target floats 5 feet into the air, and then falls, unless it has some way to remain aloft. |
| 3 | Each other creature within 5 feet of you takes the effects of this spell. | Fire | Each affected target teleports to the Plane of Water, then immediately returns to where they were, or the nearest unoccupied space. |
| 4 | You and a target of your choice within range take the effects of this spell. | Cold | Each affected target fails a death saving throw, if they are unconcious already. |
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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