Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft. (5 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)

You create a surge of chaotic energy and release it with only a modicum of control. Roll 3d4, and assign one each to a category from the table below. Each die can only be assigned to one category. A target takes 1d6 damage of a type dictated by the table, as well as an additional effect, also dictated by the table.

D4 ATTACK TYPE  DAMAGE TYPE ADDITIONAL EFFECT
1 A creature of your choice within range must make a Constitution saving throw, taking the effects of this spell on a failure. Acid Each affected target is deafened until the start of your next turn.
2 Make a ranged attack roll against a creature of your choice within range. On a hit, the target takes the effects of this spell. Lightning Each affected target floats 5 feet into the air, and then falls, unless it has some way to remain aloft.
3 Each other creature within 5 feet of you takes the effects of this spell. Fire Each affected target teleports to the Plane of Water, then immediately returns to where they were, or the nearest unoccupied space.
4 You and a target of your choice within range take the effects of this spell. Cold Each affected target fails a death saving throw, if they are unconcious already.

 

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spell Tags: Damage

Available For: Sorcerer (Legacy)

Wasadia

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