Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Concentration
School
Transmutation
Attack/Save
None
Damage/Effect

You have mastered the art of manipulating the water & blood within living creatures. You learn to blood bend under certain conditions that fuel your ability.

- Rainy storm & Full Moon.

When you do unlock this ability you can do the following...

Vein Crusher:

Once per long rest you can crush the veins of any living creature if they fail a DC18 Saving Throw & a DC16 Wisdom Saving throw. This does 2d100+25

Neck Snapper:

Once per long rest you can snap the neck of an opponent from 60 feet away if they fail a DC18 Saving Throw & a DC16 Wisdom Saving Throw. This does 2d100+50.

Elevate & Destroy:

 

As Per 1 Reaction: You can loft your opponent in the air who attempts any spell or ranged attack on you and make them roll disadvantage on the attempt or automatically end on concentration attacks. Once lofted you can counter them with any of the attacks (if not used) in blood bending.

Limb Breaker:

You can dismember limps with your cruel blood bending techniques. You can cause one of the following (Each per long rest). (To avoid this, your opponent must roll saving throws)

-Arm Snap:

You snap the arms of your opponent, causing any use of them to be impossible (paralyze their arms).

-Leg Snap:

You snap the legs of your opponent, causing them to be paralyzed from the legs down/immobilized. 

-Back Break:

You can break the back of your opponent, causing complete paralysis for life unless interveined.

 

 

 

* - (Creature with Blood)

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

ReigioDM

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