When you learn this cantrip, choose a damage type: bludgeoning, piercing, slashing, acid, lightning, fire, poison, or cold. Whenever you gain a level, you can swap your chosen damage type for another from this list.
A burst of energy streaks toward a creature or object of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage of the type you chose.
The spell creates more than one beam when you reach higher levels: two bursts at 5th level, three bursts at 11th level, and four bursts at 17th level. You can direct the bursts at the same target or at different ones, and you can choose to have any of the bursts after the first originate from any of the previous targets you hit with a burst. Make a separate attack roll for each beam.
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