Following similar threads of The Weave as Telekinetic abilities held in the school of Transmutation, you have learnt to target specific properties of objects. Allomantic Grasp allows you to manipulate objects created from, or containing metal substances. In doing so, you can perform limited variations of Telekinesis.
You gain the ability to move or manipulate these metallic objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Object. You can try to move a metallic object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you do so uncontested and can automatically move it up to 30 feet in any direction (If it is lighter than you), or you are moved towards it (if the item is heavier than you).
If the object is worn or carried by a creature, you must make an ability check with your spell casting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your allomantic grasp, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, providing the object is, or has metallic components.
If the object hits a creature or object, it inflicts damage (see below) based on its weight and/or speed. The damage type is decided by the DM based on the objects properties.
| Size | Damage |
| Tiny | 2d4 + Spell Casting Ability Mod |
| Small | 2d6 + Spell Casting Ability Mod |
| Medium | 3d8 + Spell Casting Ability Mod |
| Large | 3d10 + Spell Casting Ability Mod |
| Huge | 3d12 + Spell Casting Ability Mod |
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