Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff
You shout an invective of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or it becomes distracted by your tirade. If the creature is attacked before this spell ends, that attack has advantage. This spell ends after the creature is attacked, if you lose concentration, or at the start of your next turn.
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Posted Jan 27, 2020This is intended to be a mirror image of Vicious Mockery as well as a 'fixed' True Strike. It takes an action to grant Advantage to an attack, but it is not limited to self and can be granted at a distance. It is a strictly dialed back version of Faerie Fire, that is not area effect, does not effect Invisibility, and only lasts until the next attack. Granting Advantage to an ally is better than imposing disadvantage on an enemy, so in an attempt to balance this with Vicious Mockery the Psychic Damage element was removed.
The progressions at higher levels are subject to change, but generally I want the cantrip level to last for one attack (per True Strike) and scale up to many attacks, then all attacks for a minute (as with Faerie Fire).