Level
2nd
Casting Time
1 Action
Range/Area
15 ft. (15 ft. *)
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Force

You throw a vial of seawater on the ground, a wave of water rushes out. Everyone within range must make a strength saving throw or take 3d6 force damage and be knocked prone and pushed back 5 feet. The damage increases by 1d6 per spell level, as well as the push back increasing by 5 feet.

* - (Vial of Seawater)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Auradog

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