You summon dinosaur creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One dinosaur creature of challenge rating 4 or lower
- Two dinosaur creatures of challenge rating 2 or lower
- four dinosaur creatures of challenge rating 1 or lower
- 16 dinosaur creatures of challenge rating 1/4 or lower
A summoned creature disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are nutural to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. you can make a charisma check counterd by an wisdom check by one dinosaur as an bonus action, you have advantage on the roll. if you sucseed the dinosaurs will eatch make an attack on one creature of your choice if you fail one dinosaur will slip back into it's timeline and the rest will only attack creaturs that delt them damadge the GM desides for them. when you break concentration or the duration runs out all remaining dinosaurs slip back through time
The GM has the creatures' statistics. You can see some sample creatures below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 8th-level slot.
Sample Creatures
| CR | Creature |
| 1/4 | dimetrodon. Hadrosaurus. velociraptor. pteranodon. |
| 1 | Deinonychus |
| 2 | Quetzalcoatlus. Allosaurus. plesiosaurus. |
| 4 | stegosaurus. |
* - (one tooth per creature summoned)
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