A blinding beam of light steaks down in a 15 ft. radius, 60 ft. high cylinder. When you cast this spell, all creatures that can see it must use their reaction to avert their eyes or become blinded for the duration of this spell. From within this beam, there can be seen the silhouette of a holy avenger that fights on your behalf. Choose three targets that are within the cylinder that your avatar attacks, it can target one creature or separate creatures. Each target must make a strength saving throw or take 4d8 bludgeoning damage on a failed save, or half as much on a successful one. At the end of your turn, all creatures within the cylinder of light must make a constitution saving throw take 3d6 radiant damage on a failed save, or half as much on a successful one. The avatar can make its three attacks at any point during the duration of this spell, as well as an additional opportunity attack against one creature that enters or exits the cylinder.
* - ((a holy symbol and plate armor))
Level
5th
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. )
Components
V, S, M *
Duration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Combat (...)
Comments