Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure an elemental that is under you control. It lasts until it’s hitpoints drop to 0.
roll a d20 to decide what else tail it is and what it can do
1-5 wind
5-10 fire
10-15 earth
15-20 water
wind:
attack: 1 d10 (piercing damage)
health:15
AC:13 (natural armour)
resistance to poison
Fire
attack: 1 d10 (fire damage)
health:15
AC:13 (natural armour)
resistance to fire damage
Earth
attack: 1 d10 (bludgeoning damage)
health:15
AC:13 (natural armour)
resistance to bludgeoning damage
Water
attack: 1 d10 (cold damage)
health:15
AC:13 (natural armour)
Resistance to cold damage
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Posted Jan 30, 2020there is a typo at the start, it is meant to say “what it is and what it can do”