Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure an elemental that is under you control. It lasts until it’s hitpoints drop to 0.

roll a d20 to decide what else tail it is and what it can do

1-5 wind 

5-10 fire

10-15 earth 

15-20 water

wind:  

attack: 1 d10 (piercing damage)

health:15

AC:13 (natural armour)

resistance to poison


Fire

attack: 1 d10 (fire damage)

health:15

AC:13 (natural armour)

resistance to fire damage


Earth

attack: 1 d10 (bludgeoning damage)

health:15

AC:13 (natural armour)

resistance to bludgeoning damage


Water

attack: 1 d10 (cold damage)

health:15

AC:13 (natural armour)

Resistance to cold damage

 

 

 

 

Available For: Druid (Legacy) Wizard (Legacy)

12dentona

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