Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Psychic

The next time you hit a creature with a weapon attack before this spell ends, the weapon emits multicolored flashes as you strike. The attack deals an extra 2d6 psychic damage to the target and the target must make a Wisdom saving throw. On a failed save, the target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or take actions this turn. 7–8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9–10 The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the extra damage increases by 1d6 for each slot level above 4th. 

* - (Three nut shells)

Spell Tags: Damage Control Compulsion

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

blakejohnson217

Comments

Posts Quoted:
Reply
Clear All Quotes