You create an elemental clone of yourself by targeting an area of fire, water, earth or air within range that lasts for the duration. As a bonus action on your turn, you can move the clone up to 30 feet and make an attack against a creature within 5 feet of it. On a hit, the target takes damage depending on the type of clone:
Fire Clone - Deals fire damage equal to 2d10 + your spellcasting ability modifier.
Water Clone - Deals piercing damage equal to 4d4 + your spellcasting ability modifier.
Earth Clone - Deals bludgeoning damage equal to 2d8 + your spellcasting ability modifier.
Air Clone - Deals slashing damage equal to 2d6 + your spellcasting ability modifier.
The spell ends if the clone is ever more than 60 feet away from you.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can conjure an additional clone for every two slot levels above 3rd.
* - (a double sided mirror with a gold frame worth at least 100gp)
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