Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Buff (...)
You lob a string of teasing remarks laced with subtle enchantments at a creature you can see within range. If the target can hear you and understand you, it regains 1d4 hp (+cha?) and gains advantage on the next attack roll it makes before the end of its next turn. If the target can hear, but not understand you, it must make a wisdom save against your spell DC.On a fail, the healing is applied. If they succeed, the cantrip has no effect.
This spell's healing increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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