Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You touch a ranged weapon, such as a bow, crossbow, etc, and it becomes enchanted with healing properties. Whenever you target a creature with that weapon for the duration, on a hit, you can choose to heal the target instead of damaging them, using the damage die and bonuses that the weapon normally gets to heal them.

At higher levels: For each level above 2nd, you can add an extra 1d4 of healing if you are healing, and an extra 1d4 of necrotic damage if you are damaging. So at 3rd, it would be Weapon Regular Damage + 1d4 healing on a heal, Weapon Regular Damage + 1d4 necrotic on an attack.  So at 4th, it would be Weapon Regular Damage + 2d4 healing on a heal, Weapon Regular Damage + 2d4 necrotic on an attack.  

* - (A ranged weapon of any kind (which does not get consumed))

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2018 10:05:30 AM
108
4
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy)

SJFzone

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