Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic

You create an illusory object of immense weight (such as a large barbell, a wooden canoe, a hippopotamus, or a piano) directly above the head of a creature of your choice. The object immediately begins falling toward the creature. The target must make an Intelligence saving throw. On a failed save, the target perceives the object to be real. The creature can use its reaction to catch the object. For fear of being instantly crushed, the target creature continues to hold the object until the spell ends. Any creature who does not catch the object is knocked prone, taking 4d4 psychic damage. Such a creature believes itself to be pinned to the ground for the duration of the spell. At the end of each of the creature’s turns, it may repeat the saving throw, ending the spell on a success.

If the creature uses its reaction to catch the weight, it becomes restrained for the duration of the spell. At the end of each of the target's turns before the spell ends, the target must succeed on an Intelligence saving throw or continue to hold the object. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of creatures targeted increases by 1/spell level above first.

* - (A small lead weight)

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2018 3:59:39 AM
91
2
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Coming Soon
2/25/2019 1:00:59 AM
292
2
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Coming Soon
2/2/2020 11:35:41 PM
245
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Wizard (Legacy)

Dorkus

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