You create a ray of energy that shoots forth from your fingertip and strikes a target within range, dealing 2d8 points of damage plus an additional effect based on the damage type.
At higher Levels. The damage increases by 1d8 for every spell slot above 1st level. Deals +1 point of extra damage for each spell level above 1st.
|
Damage Type |
Additonal Effects |
|---|---|
|
Acid |
Has disadvantage on the next weapon attack roll it makes before the end of its next turn. |
|
Cold |
Its speed is reduced by 10 feet |
|
Fire |
Gains the burning condition |
|
Force |
Is knocked prone |
|
Lightning |
Can't take reactions until the start of its next turn |
|
Necrotic |
Can’t regain hit points until the start of their next turn |
|
Poison |
Poisoned until the end of your next turn |
|
Psychic |
Subtracts 1d6 from its saving throws until the end of its next turn |
|
Radiant |
Blinded until the start of its next turn |
|
Thunder |
Deafened until the start of your next turn |
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