Level
1st
Casting Time
1 Action
Range/Area
25 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Additional

You create a ray of energy that shoots forth from your fingertip and strikes a target within range, dealing 2d8 points of damage plus an additional effect based on the damage type.

At higher Levels. The damage increases by 1d8 for every spell slot above 1st level. Deals +1 point of extra damage for each spell level above 1st.

Damage Type

Additonal Effects

Acid

Has disadvantage on the next weapon attack roll it makes before the end of its next turn.

Cold

Its speed is reduced by 10 feet

Fire

Gains the burning condition

Force

Is knocked prone

Lightning

Can't take reactions until the start of its next turn

Necrotic

Can’t regain hit points until the start of their next turn

Poison

Poisoned until the end of your next turn

Psychic

Subtracts 1d6 from its saving throws until the end of its next turn

Radiant

Blinded until the start of its next turn

Thunder

Deafened until the start of your next turn

 

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard

Valencrow

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