Level
5th
Casting Time
1 Action
Range/Area
Unlimited
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Stunned

A large longbow made of solid ice appears in your hands as you draw a magical arrow. The crystalline arrow fires in a straight line in any direction. The arrow flies 60’ each round (on your turn) and will travel indefinitely until it makes contact with a creature or another solid object weighing at least 25 lbs. The arrow travels at the level that you fire it, and cannot change its elevation once fired. When the arrow makes contact with a target it shatters in a 10’ radius. If a creature is hit with the arrow they take 8d6 cold damage and must make a CONSTITUTION saving throw or be stunned until the end of your next turn. All creatures within the 10’ radius of impact must make a DEXTERITY saving throw or take 4d6 piercing damage (1/2 damage on a save) as the arrow explodes into shards of ice.

The arrow gains power as it travels. For each additional 60’ (1 round) it travels before making contact the cold damage increases by 2d6, the piercing damage of the explosion increases by 1d6, the stun increases by 1 round, and the DC of the saving throws increase by 1.

* - (a sliver of a sapphire, and a drop of water)

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

TeslaSpark

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