Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)
You channel magic of the outer plains, letting it flow through your body, lining your brain with eyes, glimpsing into the Weave. There is no spell left unknown to you.
- Your body hovers 5 ft above the ground, shining and shivering with the lights of the cosmos.
- Instead of moving you can, teleport restricted by your moving distance.
- Your Spell casting ability turns to 30 for the duration.
- You have advantage on spell saving throws
- you are immune to others magic
- you know all spells of the spellist and can cast them at will without any component
- You can cast 2 spells during your turn using your action and your bonus action; the spell cast in your bonus action cant be higher than half the spells level used in your action rounded up.
- You can cast all spells below lvl 6 without limitation
- You additionally gain the following spellslots for the duration:
- 6 level 6 spellslots
- 4 level 7 spellslots
- 3 level 8 spellslots
- 2 level 9 spellslots
- At the end of your round you have to succeed a saving throw using your spellcasting ability equal to your own spell save DC. On a save you stay in the Arcon form. On a fail you fall to the ground, prone and exausted (1 Stage) with helthpoints remaining equal to your spell save DC x 1D4.
Previous Versions
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9/2/2019 7:51:22 PM
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10
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1
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2/3/2020 1:11:15 PM
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113
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1
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Coming Soon
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