Using the materials you create up to three magical beasts in the form of a cat, each cat is a tiny beast with green fur and eyes with two 4 ft long prehensile tail. The leaf cats behave like a normal cat unless ordered otherwise, each tail can lift, use or carry objects up to 10 pounds weight. if the object carried by the leaf cat is a simple weapon, the leaf cat can use it.
As a bonus action, you can mentally command the creatures you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Leaf Cat Statistics
| Size | HP | AC | Str | Dex | Attack |
|---|---|---|---|---|---|
| Tiny | 25 | 16 | 6 | 18 |
Claw +8 to hit, 1d4 + 4 damage Bite + 8, 1d4+4 damage Tail +8, 1d4+4 damage |
The attacks made with the claws, bite or tail are magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
A leaf cat is considered a construct. Its Constitution, Intelligence and Wisdom are 10, and its Charisma is 1. Its speed is 50 feet. It has blindsight with a radius of 60 feet and is blind beyond that distance. When the leaf cat drops to 0 hit points, it reverts to leaf. The mending spell can heal the leaf cat in 2d6 + the spellcasting modifier.
If you cast this spell in an 8 hours ritual the leaf cats last for 1 year.
If you cast this spell in an 8 hours ritual and uses 5th level spell slot with a Jade that worths at least 100gp the leaf cats last until they're destroyed.
The maximum number of leaf cats you can have using this spell is 6.
* - (Cat whiskers and a leave )
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