Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
S, M *
Duration
Concentration 3 Rounds
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You create an aura of piercing, fire, cold, lightning, acid or thunder in a 10 foot radius around the caster, whenever a hostile creature enters the aura

(approaching a hostile creature also counts as entering, however they cannot take the damage more then once per round)

they have to make a dexterity saving throw or take 2d4 damage of the chosen element or half as much on a successful save.

 At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d4 for each slot level above 1st.

 

* - (A ring of a thorny vine)

Spell Tags: Damage Combat Warding

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

TheGrimFeline

Comments

Posts Quoted:
Reply
Clear All Quotes