Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)

You utilize the powerfull magical energy that exist in you to alter the enviroment's elements at your will. Select one of the following effects to occure.

  • You levitate 1 foot above the ground, while you are surrounded be flames ( they don't deal damage to you or any other creature ) for the duration or until you dismiss the effect us a bonus action on your turn. While you are levitate you have a flying speed equal to half your speed (rounded up) and you have advantage on Intimidation checks.
  • You force up to four stallagmites (each one 5x5 ft. wide and15 ft.tall) to errupt from the ground, each at an unoccupied space you can see within range. Each one has an AC of 10 and 20 hp, and immunity to poison, psychic and necrotic damage.
  • You make a 10 by 10 ft. space you can see within range to catch fire. When a creature enters the area for the first time or starts\ends its turn there it takes fire damage equal to 4+ your spellcasting ability modifier. 
  • You draw the moisture out of your sourroundings, transformit into water and imbuing it into your body, gaining 1d6+your spellcasting ability modifier. The spell then ends.

Spell Tags: Creation Healing Damage Control Utility Environment

Available For: Sorcerer (Legacy)

Gemstone_of_the_Seven_Seas

Comments

Posts Quoted:
Reply
Clear All Quotes