Music of a style you choose fills the air
around you in a 30-foot radius. The music
spreads around corners and can be heard
from up to 100 feet away. The music moves
with you, centered on you for the duration.
Until the spell ends, you make Charisma
(Performance) checks with advantage. In
addition, you can use a bonus action on
each of your turns to beguile one creature
you choose within 30 feet of you that can
see you and hear the music. The creature,
must make a Charisma saving throw. If
you or your companions are attacking it,
the creature automatically succeeds on
the saving throw. On a failure, the creature
becomes friendly to you for as long as
it can hear the music and for 1 hour
thereafter. You make Charisma (Deception)
checks and Charisma (Persuasion) checks
against creatures made friendly by this spell with advantage.
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