Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Movement

You can jump with supernatural ability and run up walls to pursue your opponent. Choose one creature within 60 feet that has just ended its turn more than 30 feet away after starting its turn within 30 feet of you. Until this spell ends, you gain the ability to move up, down, and across vertical surfaces and upside down along ceilings (while leaving your hands free). You also gain a climb speed equal to your walking speed, and your jumping distance is doubled.

In addition, as part of the reaction used to cast this spell, you can immediately fly a number of feet equal to or less than your walking speed, ending this movement in an empty space within 30 feet of the creature. This space cannot be above the creature, and you cannot end your movement farther away from your original space than the creature. Moreover, for the duration, you have resistance against all damage from falling, and you take no damage when you fall less than 100 feet.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the duration is increased to 10 minutes. If the spell slot used is 3rd level or higher, you gain a flying speed equal to your walking speed for the duration.

* - which you take when a creature that started its turn within 30 feet of you ends its turn more than 30 feet away from you.

Spell Tags: Movement

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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