Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Control

You create a magical oil diffuser which appears at a point of your choosing within range, full to the brim with an essential oil of your choosing whether it be Balsam Fir, Tea Tree, Pain-Away, or Winter Solstice Spirit.  It almost instantly fills a 20 foot radius sphere with whispy white, nauseating gas centered on that point. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.

Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against "pleasant aromas," err poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw, as are at the GM's discretion, random female non-combatant NPC's who think it "smells nice" and would like to join a multi-level-marketing company to begin selling it to their friends and relatives.

A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.

* - ((small bottles of various essential oils) )

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy)

XIX

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