You lash out your hands and stomp, creating a burst of ice on the ground centered on yourself with a range of 5 ft. Any creature other than yourself within range must succeed on a Dexterity saving throw, or take 1d6 cold damage and become restrained by the ice on the ground. On a success, they take half damage, but do not become restrained. Restrained creatures may attempt to break free as an action by succeeding on a Strength saving throw against the spell DC.
In addition, loose objects on the ground within range will also freeze stuck. To move or pick up a frozen object, one must succeed on a Strength check against the spell DC.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. At 5th level or higher, the range also increases to 15 ft.
Previous Versions
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2/5/2020 11:26:24 AM
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Coming Soon
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