Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Divination
Attack/Save
None
Damage/Effect
Detection

You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision, darkvision and can see invisible creatures and objects. The eye can look in every direction. The eye can go through solid objects unless they were protected by magic. As an action, you can move the eye up to 120 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence.

If the eye is targeted by a gaze, like the Petrifying Gaze or a psychic attack, the user takes 4d10 psychic and gains one level of exhaustion, and the glass or crystal eye breaks. If the user suffers more than 10 points of damage above than his total hit points, the user becomes blind of one eye.

* - (a glass or cristal eye. )

Spell Tags: Detection

Available For: Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Arcana Domain

Arathar_Banesteel

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