Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Only the most mad or inexperienced mages would ever attempt to use the Chaotic Cantrip. You know enough to be dangerous but cannot control magic beyond selecting a utility or attack cantrip. Your intentional or fumbling in the rudimentary basics of magic has caused a chaotic discharge of magic. Declare Attack or Utility and roll a d20. Then consult the table below to see what spell Chaos has chosen for you.

Attack Utility
1 Acid Splash 1 Blade Ward
2 Chill Touch 2 Control Flames
3 Eldritch Blast 3 Create Bonfire
4 Fire Bolt 4 Dancing Lights
5 Frostbite 5 Encode Thoughts
6 Infestation 6 Friends
7 Lightning Lure 7 Guidance
8 Magic Stone 8 Gust
9 Poison Spray 9 Light
10 Primal Savagery 10 Mage Hand
11 Ray of Frost 11 Mending
12 Sacred Flame 12 Message
13 Shillelagh 13 Minor Illusion
14 Shocking Grasp 14 Mold Earth
15 Sword Burst 15 Prestidigitation
16 Thorn Whip 16 Produce Flame
17 Thunderclap 17 Resistance
18 Toll of the Dead 18 Shape Water
19 Vicious Mockery 19 Spare the Dying
20 Word of Radiance 20 Thaumaturgy

 

Upon casting this spell ( and rolling the d20) it immediately evolves into the cantrip listed and must follow all the rules of the cantrip. Should there not be a valid target the spell immediately fizzles.

 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Mostlymad

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