You absorb incoming energy and gather it for a retaliatory strike. Until the start of your next turn, you gain resistance to all damage, including the triggering damage.
On your next turn, you can release this energy in one of three ways.
First, you can make either a melee spell attack or a ranged spell attack with a range of 100 feet. If the attack hits, the target suffers damage equal to that you have taken since casting this spell. The magic of this spell allows you to alter the gathered power; the damage is any type of damage.
Second, the first creature you hit with a melee weapon attack until the end of your next turn takes the damage.
Third, you can enhance a single ranged weapon attack with the gathered energy. If it hits, the target takes the damage. If it misses, the the energy is released where the projectile strikes (DM's choice).
* - which you take when you suffer damage ** - (an adamantine figurine of a shield with a single wicked spike worth 1000g)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/6/2020 8:26:34 PM
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5
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1
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Coming Soon
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