You lay your hand on the target, and use your magic to squeeze it down. Make a melee spell attack against one creature or unattended object in range your size or larger: on a hit the target's size class is reduced by one and its weight is reduced to match it, and it suffers five levels of fatigue(and becomes immune to fatigue and exhaustion from other sources) if it is living for the duration of the spell.
If cast above 3rd level, for every spell slot expended above 3rd you can reduce the target's size and die of non-magical damage by another class(i.e. a Large creature becoming Small and its clawing attack dealing 1d8 instead of 1d10 damage). If this spell would reduce the target beyond Tiny(fine) from a size larger than yours, for each class beyond it would be reduced, the target instead takes spellcasting ability modifier Force damage; if this damage would kill the target, it instead survives with 1 hit point and becomes petrified for 24 hours.
After the spell's effects have ended, the target expands to its original size, and each creature and object in its space are pushed to the nearest available space. If the target or creatures and objects in its space cannot be displaced, they take one of the target's hit die bludgeoning damage for each five feet of expansion impeded that the target cannot be squeezed into.
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