Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control

You cast a spell onto one or more humanoids that you can see within range. The target(s) will need to roll a Wisdom saving throw. If the target(s) succeed(s) the throw, they will be aware of the attempted charming. Upon a successful casting, the affected target(s) will subtract six from all Intelligence roles and add five to all Charisma roles. Target(s) of the spell will behave differently from their personalities, and will have a disadvantage on Dexterity saving throws. At higher levels, each penalty and bonus will have one number added or removed to it, depending on the level. 

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

macaroniandknees

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